Twin Peaks Basics
How to Win Twin Peaks
Wildhammer and Dragonmaw Bases
Buffs



Twin Peaks Basics
:

General Info:  Players start on opposite ends of the map within their team's fortress/ flag room.  Players attempt to run the enemy flag back to their own base where it can be captured.

Objective:
To be the first team to capture 3 of the enemy's flags or be the team that catches the most flags before the timer runs out.  If both teams capture the same number of flags, the last team to capture the flag is the winning team.

Minimum Level Players can enter Twin Peaks at level 85
Number of Players There is a maximum of 10 players per side
Battleground Style Capture the flag.
Reputation Gains None



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How to win Twin Peaks

Players on offense will need to infiltrate the enemy's base via one of 3 entrances.  Once inside the enemy's base, players can steal the enemy's flag and attempt to run it to their own base and capture it.  A flag can only be captured if the enemy team does not have possession of your team's flag.  You can only capture the enemy flag if your team's flag is safe at its base.  If one team captures 3 flags they will win the match.  If the 20 minute timer runs out before a team captures 3 flags, the team that captured the most will win.  if both teams capture the same number of flags, the last team to capture the flag will win.



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Wildhammer and Dragonmaw Bases

Although the map is asymmetrical, the obstacles faced by players attempting to access either base are different.   

The Wildhammer Longhouse:

The alliance team begins within the flag room of the Wildhammer Longhouse (except for during rated battlegrounds when either team can begin here). The Wildhammer Longhouse sits above a plateau and is surrounded by cliffs.  Horde players running away with the alliance flag have to be careful of where they run and jump down or they can take damage from a fall while running down the cliffs. 

There are 3 entry/ exits points that lead to the flag room.  There is one entrance in the middle atop of the ramp leading to the Wildhammer Longhouse.  There is an entrance way on the Western side as well as the Eastern side.

Entry points to the bases in Twin Peaks
Entry points to the bases in Twin Peaks.


A valley lies between the two bases with a river in the center separating the map. A single bridge crosses the river which creates a choke point. However, the river can still be crossed. 

The Dragonmaw Clan Compound:

The horde begin the match in the Dragonmaw Clan Compound flag room (except for during rated battlegrounds when either team can begin here).  The Dragonmaw Clan Compound sits in the southern area of the map surrounded by a small river.  One entrance to the compound can be reached by traveling far east, around the outside of the river.  Another can be reached by traveling through a pipeline located under the river on the west.   Another can be reached by crossing the bridge in front.
 


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 Buffs:

There are three different types of bonus buffs in the Twin Peaks battleground (buffs not generally available to players).  The buffs include a rejuvenation buff, a speed power-up, and a berserking buff.

 
Restoration buffthe restoration buff restores health and mana.


 



Berserker buffthe berserking buff increases damage dealt by 30%,  damage taken  by 10%, and slightly increases your size for 1 minute

 


Battleground Speed Buffthe speed buff increases your speed by 100% for 10 seconds 





Unlike some of the other battlegrounds, the bonus buffs in Twin Peaks are not random and the same buff always appears in the same location all of the time.

Buff locations
Locations of bonus buffs.

Buff #1: Speed buff: located just outside the West entrance to the Wildhammer Longhouse (alliance base).

Buff #2: Rejuvenation buff located at the outpost.

Buff #3: Berserker buff located at the outpost.

Buff #4: Berserker buff located at the outpost.

Buff #5: Rejuvenation buff located at the outpost.

Buff #6: Speed buff: located just outside the East entrance to the Dragonmaw Clan Compound (horde base).