Twin Peaks Basics
How to Win Twin Peaks
Wildhammer and Dragonmaw Bases
Buffs
Twin Peaks Basics:
General Info: Players start on opposite ends of the map within their team's fortress/
flag room.
Players attempt to run the enemy flag back
to their own base where it can be captured.
Objective:
To be the first team to capture 3 of the enemy's flags
or be the team that catches the most flags before the timer runs out. If
both teams capture the same number of flags, the last team to capture the flag
is the winning team.
| Minimum Level | Players can enter Twin Peaks at level 85 |
| Number of Players | There is a maximum of 10 players per side |
| Battleground Style | Capture the flag. |
| Reputation Gains | None |
Return to top
How to win Twin Peaks:
Players on offense will need to infiltrate the
enemy's base via one of 3 entrances. Once inside the enemy's base, players
can steal the enemy's flag and attempt to run it to their own base and
capture it. A flag can only be captured if the enemy team does not have
possession of your team's flag. You can only capture the enemy flag if
your team's flag is safe at its base. If one team captures 3 flags
they will win the match. If the 20 minute timer runs out before a team
captures 3 flags, the team that captured the most will win. if both teams
capture the same number of flags, the last team to capture the flag will win.
Return to top
Wildhammer
and Dragonmaw Bases:
Although the map is asymmetrical, the obstacles faced by players attempting to
access either base are different.
The Wildhammer Longhouse:
The alliance team begins
within the flag room of the Wildhammer Longhouse (except for during
rated battlegrounds when either team can begin here). The Wildhammer
Longhouse sits above a plateau and is surrounded by cliffs. Horde
players running away with the alliance flag have to be careful of where
they run and jump down or they can take damage from a fall while running
down the cliffs.
There are 3 entry/ exits points that lead
to the flag room. There is one entrance in the middle atop of the
ramp leading to the Wildhammer Longhouse. There is an entrance way
on the Western side as well as the Eastern side.

Entry points to the bases in Twin Peaks.
A valley lies between the two bases with a river in the center
separating the map. A single bridge crosses the river which creates a
choke point. However, the river can still be crossed.
The Dragonmaw Clan Compound:
The horde begin the match in the Dragonmaw Clan Compound flag room
(except for during rated battlegrounds when either team can begin here).
The Dragonmaw Clan Compound sits in the southern area of the map
surrounded by a small river. One entrance to the compound can be
reached by traveling far east, around the outside of the river. Another can be
reached by traveling through a pipeline located under the river on the
west. Another can be reached by
crossing the bridge in front.
Return to top
Buffs:
There are three different
types of bonus buffs in the Twin Peaks battleground (buffs not generally
available to players). The buffs include a rejuvenation buff, a
speed power-up, and a berserking buff.
the restoration buff restores health and mana.
the berserking buff increases damage dealt by 30%, damage taken by
10%, and slightly increases your size for 1 minute
the speed buff increases your speed by 100% for 10 seconds
Unlike some of the other battlegrounds, the bonus buffs in
Twin Peaks are not random and the same buff always appears in the same
location all of the time.

Locations of bonus buffs.
Buff #1: Speed buff: located just outside the West
entrance to the Wildhammer Longhouse (alliance base).
Buff #2: Rejuvenation buff located at the
outpost.
Buff #3: Berserker buff
located at the outpost.
Buff #4: Berserker buff located at the
outpost.
Buff #5: Rejuvenation buff
located at the outpost.
Buff #6: Speed buff: located just outside the
East entrance to the Dragonmaw Clan Compound (horde base).

Entry points to the bases in Twin Peaks.

Locations of bonus buffs.

