Arathi Basin Basics
How to Win Arathi Basin
Nodes/Flags
Bonus Buffs
Honor Gains
Reputation Gains
Experience Gains
Arathi
Basin Basics:
You can enter Arathi Basin in the Arathi highlands- the horde enter through
Hammerfall and the alliance through Refuge Point. You can also
queue for an Arathi Basin battle through your PvP tab or at a battlemaster in
any capital city.
Objective:
To be the first team to gather 1600 resources.
This is achieved by holding the most number of bases/flags for the longest
period of time.
Minimum Level
Players can enter the Battle for Gilneas
at level 20
Number of Players
There is a maximum of 15 players per side
(10 players per side in rated battlegrounds)
Battleground Style
Victories are made by capturing nodes and gathering resources.
Reputation Gains
League of Arathor (A) The
Defilers (H)
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How to win Arathi Basin:
For the most part, winning this battleground
depends mostly on speed (moving and thinking quickly), coordination and the gear and skill of players.
Overall,
the game is simply won by being the first team to reach 1600 resources. This is achieved by holding the most number of
bases/flags for the longest period of time.
Control of any base can alternate between teams. That is, bases can
be taken by either team at any time. For instance, a base can be controlled by the alliance, taken over
by the horde, and retaken by the alliance. An average battle with evenly
matched players will see control of bases rotate several times. The
goal is to gain control of as many bases as possible without losing control of
those bases.
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Nodes/Flags:
At the beginning of the game all flags are neutral and not owned by
either team. Once you begin to click on a flag, it takes 8 seconds
to channel before you to take it. If you take any damage during this time it
will interrupt you and not count as a capture. If the flag was
controlled by the enemy when you assaulted it, they will no longer collect
resources from it but your team will not collect resources from it until it is
fully captured, which takes one minute from the time it is assaulted.
Flags can
be in any of these states:
neutral: not owned by either team
friendly-contested: assaulted by your team but not yet captured
enemy-contested: assaulted by the enemy team but not yet captured
friendly-controlled: owned by your
team and collecting resources
hostile-controlled:
owned by the enemy and collecting resources

Locations of nodes within Arathi Basin.
If you are
attacking a flag that is being attacked for the first time or that is
fully owned by the enemy team, a capture time begins of one minute.
That is, once a flag has been assaulted, it takes one minute for it to
be fully captured and start collecting resources.
If a player assaults a
flag that is already owned by the opposite team, a player from the
opposite team has one minute to defend the flag. The 8 second
assault timer also applies to players defending a base. If the player successfully defends the
flag it is automatically recaptured and there is no one minute capture
timer.
Only bases that are fully controlled will collect resources.
The more bases
that are controlled, the faster resources are gained. A team
cannot run out of resources, only gain them.
| Nodes Captured |
Resources Per Tick |
Tick Length (sec) |
Resources Per sec |
|---|---|---|---|
| 1 | 10 | 12 | 0.8 |
| 2 | 10 | 9 | 1.1 |
| 3 | 10 | 6 | 1.7 |
| 4 | 10 | 3 | 3.3 |
| 5 | 30 | 1 | 30.0 |




