General Game Play:
Somewhat similar to the Alterac Valley styled battleground, Isle of Conquest is based on the capturing of nodes, killing of the enemy general, and protection of resources. Teams attempt to kill the enemy general or cause the other team to run out of resources.
Playing defense in Isle of Conquest means that you will be inside or near your team's Keep. You attempt to stop the enemy from attacking the Keep by disarming bombs (inside and outside of the gate), using the turrets, and destroying vehicles.
Turrets are useful for damaging vehicles and players that are attacking your gate from the outside. If the enemy team is inside of your gate running bombs then you will need enough players on your team to help defend so that you are not outnumbered.
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Playing offense means that you will be attacking the enemy's Keep and attempting to assault and capture resource nodes.
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When to Call for Backup:
Isle of Conquest is a very large battleground so it can often be difficult to receive help when needed if players aren't near to you. However, it is still important to communicate well. Players will want to call out if one of their team's resource nodes is under attack such as the Hangar, Docks, or Workshop. It is usually just a random player that attacks the Quarry or Refinery.
Defending players will want to call out if the Keep is under attack or has been breached and they cannot take care of the enemies themselves. As well, players will ask for assistance in keeping vehicles safe, particularly the glaive throwers because they cause a lot of damage and are easily destroyed by enemy players.
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Sample Match Strategies:
Sample Strategy 1:
Your team should choose only one gate to destroy so that all of your efforts are focused on one gate and it takes more damage. A couple of players can be selected to capture the Refinery and the Quarry as these nodes would provide a buff for for vehicles.
Groups 1-4: Go to Vehicle Workshop and capture it.
Players will wait for vehicles to become available and run bombs while they are not in vehicles.
Groups 5-8: Go to the Docks and capture it.
Wait for vehicles to become available and drive them up to the wall with players running alongside to defend the vehicles. Use the glaive throwers to attack the chosen gate.
Once all vehicles are attacking the gate, players should continuously run seaforium bombs. However, ensure that your vehicles are protected by enough players at all times. If there are not many enemy players defending the Keep, several players from your team can use the catapults to launch themselves into the enemy base and run Huge Seaforium bombs to the gate. The piles of bombs within the Keep are much closer to the gate than the ones located at the Vehicle Workshop.
Sample Strategy 2:
Your team should choose only one gate to destroy so that all of your efforts are focused on one gate and it takes more damage.
All Groups: Go to the Docks, capture the Docks and defend. Prepare for a zerg from the enemy team that likely took Workshop and is headed to the Docks. There will likely be a large group that you will initially fight at the Docks followed by a second zerg of enemy players that went elsewhere first. Often, the enemy will wait for the Docks to be captured and zerg it shortly after assuming that most players will not be staying back to defend it. Ensure your team has enough players at the Docks to knock off the first two waves of enemy players at least. The goal is to have the enemy control the Workshop while your team controls the Docks. Your team does not have to maintain control of the Docks for the duration of the battle (though it wouldn't hurt), just for the beginning and long enough to drive the vehicles up to the enemy base.
Groups 1-2: Grab all six vehicles once they become available (4 catapults, 2 glaive throwers). The four players not driving a vehicle will run alongside of them to help protect them. Head towards the enemy gate. The players driving the catapults will launch themselves into the enemy fortress. These players will run bombs to the gate. The players driving the glaive throwers and the players running alongside protecting them will stay outside of the fortress and shoot at the same gate that is being bombed by the players inside. If the glaives get destroyed, run back for others or use the catapults to launch into the enemy's fortress.
Groups 3-8: Once groups 1 and 2 are safely on their way to the enemy fortress the remaining groups will head back to their team's fortress to defend it. Have players in any of the tower cannons that are able to reach and shoot at enemy players attacking the gates. Ensure bombs are being disarmed by players on the ground. As well, attack any vehicles that are near the fortress. Players can currently shoot right through the gate without having to teleport to the other side. If there are vehicles at the gate you can stand inside the fortress and shoot at them. Vehicles attacking the gates and players dropping bombs are the first priority. Ensure that your gate is damaged as little as possible. If groups 1 and 2 are having troubles, send another group to assist them.
If they haven't already, the enemy team will likely attack and capture the Docks as there will be nobody defending them. If they do, your team MUST keep an eye out for glaive throwers and destroy them immediately. If groups 3-8 are successful at protecting the gates of your team's Keep and there are not an overwhelming number of enemies defending their Keep, your team should be able to breach the enemy fortress and win the battle.
Sample Strategy 3:
Your team should choose only one gate to destroy so that all of your efforts are focused on one gate and it takes more damage. If one of the two sets of groups needs help this should be communicated to your raid group and assistance should be given where needed.
Groups 1-5: Go to Hangar and capture it.
Wait for the airship to become available and board it. When the airship nears the enemy Keep all players will jump off of the airship and into the Keep. Players will run bombs to the gate while others kill any enemy players attempting to defend the Keep.
Groups 6-8: Stay back at your base and defend your team's Keep.
Have players make use of the turrets to attack any players or vehicles assaulting the gates. Unless the enemy has breached the Keep and are inside, defending players should be outside of the gates to attack vehicles and players, and disarm bombs.
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