Wintergrasp FortressWintergrasp Basics
How to Win Wintergrasp
Areas of Wintergrasp
Ranks
Workshops
Vehicles
Towers
Graveyards
Tower Cannons

RP-GGs
Wintergrasp Buffs
Honor and Mark Gains
Vendors

Vault of Archavon

 

Wintergrasp Basics:

General Info: Wintergrasp is a pve/pvp zone located in Northrend.  One faction at a time will have control over the fortress although players of either faction can travel to the Wintergrasp zone.  The area contains high level Northrend herbs, mining nodes, and fishing areas.  In addition, each variety of Northrend crystallized element can be found within Wintergrasp (shadow, fire, water, air) with the revenants having a 100% drop rate.  The revenants, however, are only visible to the faction that is in control of Wintergrasp.  Wintergrasp has a flight path  that is surrounded by guards and quest givers for each faction.  You can also find the vendor that sells pvp shoulder and head and head enchants there.

Control of the fortress is granted when one faction (horde or alliance) wins the Battle for Wintergrasp.  Players need to be level 75 or higher to join the Battle for Wintergrasp.  When  a faction has control of the fortress they also have access to the Vault of Archavon which is a level 80 raid instance for 10 or 25 players at a time.  When the battle is one, another battle occurs 2.5 hours after.  The faction that controls Wintergrasp Fortress will be the defending team when the next battle begins.  If you are in the Wintergrasp zone within 15 of a battle beginning you will be prompted with an invite asking if you would like to join the battle for Wintergrasp.  You can also queue when there are 15 minutes or less from the beginning of a battle at any major city.  If your faction is on the defending side for the upcoming battle (your faction currently controls Wintergrasp), you can take a portal located near the battle masters in Dalaran.  When you join the battle you will automatically be put into a raid group of up to 40 people. If one raid is full another one will be formed.  The maximum number of players allowed on each side is 120, so the Battle of Wintergrasp can be fought by a maximum of 240 players.  You have to be level 75 to join a Wintergrasp battle.

The battle lasts for a maximum or 30 minutes.  The defending team can knock down the three towers in the southern half of the map that are controlled by the attacking team to speed up the match by taking time off of the duration.  To find out how long it will be until the next battle you can check your pvp menu or speak with Wintergrasp battle master at any major city.

Objective: To gain or maintain control of the Wintergrasp Fortress.  The team that controlled the fortress before the battle begins will be on the defending team, and attempt to defend the fortress.  The other team will be the attacking team and attempt to gain control of the fortress.


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How to win Wintergrasp:

The attacking team will attempt to break through the walls using vehicles to gain access to the relic.  When the attacking team clicks on the relic the will have captured Wintergrasp Fortress.  The defending team will attempt to keep the attacking team from destroying walls and capturing the fortress.


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Areas of Wintergrasp:

There are different areas within the zone of Wintergrasp.  It could be beneficial to know the locations of each.  The achievement "Wintergrasp Ranger" requires that you kill 10 players in each of the following zones:
Wintergrasp Fortress, Eastpark Workshop, Flamewatch Tower, The Broken Temple, Shadowsight Tower, The Cauldron of Flames, The Sunken Ring, Winter's Edge Tower, Westpark Workshop, and The Chilled Quagmire.  To see the achievements obtainable in Wintergrasp, see the achievements section of this guide.

Areas of Wintergrasp


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Ranks:

To be able to build or ride in vehicles, you will have to earn a ranking that is based on the number of kills you get credit for.  You get credit for killing enemy players, NPCs, or by destroying tower cannons.  To drive a catapult you need a ranking of Corporal.  To drive a Demolisher or Siege Engine you need a ranking of First Lieutenant.  

Corporal - 5 kills needed (can only operate a catapult)
First Lieutenant - 10 kills needed (can drive or ride along in any vehicle)


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Workshops:

There are 4 workshops in Wintergrasp, one roughly located in each of the four corners.  When a Wintergrasp battle begins, the attacking team controls each of the workshops. 
The workshops can be taken over at any time during the battle.  They can be taken over by the defending team and retaken by the attacking team.  There is a capture bar that indicates the degree to which a team controls a workshop (similar to the towers in Eye of the Storm).  When one team attacks a workshop that they do not control, the bar will move towards their team's side and if there are not enough players from the other team at the workshop, they will capture it.  The more players there are at a workshop, the faster it will be captured.  Which ever team controls a workshop has the ability to build vehicles there.  Each team is able to build four vehicles for every workshop owned.  You will have to kill enemy players to receive a rank and be able to build vehicles.




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Vehicles:

Vehicles can be built at the four vehicle workshops located outside of the fortress and at the vehicle workshop located inside of the fortress.  You are only able too build a vehicle at a particular workshop if your team controls it.  There are three types of vehicles you can build depending upon your rank- the catapult, the demolisher, and the siege engine.  Each team is able to build four vehicles for every workshop owned.


The Catapult - is the lightest vehicle available, doing the   least amount of damage, and having the least amount of health (35k) which makes it easy to kill.  It is the fastest vehicle and carries just one player at a time.    It has two types of attacks.  The Flame Thrower is a channeled attack that spews fire on any players in front of the vehicle.  It can be used while moving or spinning around but does not cause damage to buildings or other structures.  The Plague Barrel is a catapult launch that delivers an aoe (area of effect) on the surface that it lands on which causes damage to players as well as buildings.  Each of the abilities has a separate cool down.  You have to be a Corporal or First Lieutenant (a buff that you get after killing a certain number of players) to drive a catapult.

 
 
The Demolisher - is a 3 person vehicle (one driver, two passengers) in which players are able to cast from the passenger seats.  It is equipped with more health (50k) than a catapult but less than a siege engine.  You require First Lieutenant to be able to build and rive it.  The demolisher has two types of attacks.  It has a battering ram that is typically used to destroy towers, gate, and walls, causing 1500 damage per hit.  It can cause damage to enemy players as well as knock them back.  It also has a catapult ability which catapults a fiery ball at the target.  This attack can be used to damage structures as well as players that are hit by it.  Each of the abilities have a separate cool down.


The Siege Engine - is the heaviest of the vehicles in Wintergrasp and has more health (75k) than the catapult and demolisher.  It is a 4 person vehicle that holds a driver, a passenger controls the siege's cannon and two other passengers.  The driver only has one attack which is a forceful battering ram that causes 2000 damage per hit to structures such as walls and towers.  The battering ram is typically used to damage structures although it does cause damage to enemy players and knocks them back.


If you are inside of the Wintergrasp Keep you will have access to large teleporters.  If you drive your vehicle over the teleporter it will teleport you outside of the Keep.   If you are on the attacking team you may accidentally drive over one and be teleported out so you have to be careful and just stay to the side of them.  As well, there are smaller teleports just outside of each wall that the defending team can access to move quickly from the outside to the inside of the Keep.


Teleporter inside of Wintergrasp Keep.


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Graveyards
:

Each of the workshops in the Wintergrasp battlefield have a corresponding graveyard.  If your team controls a particular workshop, you have the ability to resurrect at that graveyard.  The graveyard is located just behind the workshop.  If you are at one graveyard and want to go to another graveyard, you can teleport yourself by clicking on the Spirit Healer and selecting the graveyard/ workshop you want to be sent to.  This feature is very beneficial if you need to move to another side of the map quickly.

Wintergrasp Graveyard
Spirit Healer at Graveyard in Wintergrasp.


While at a graveyard that is controlled by your team, you will receive Spiritual Immunity.   With Spiritual Immunity you cannot take any damage but you are able to deal damage.  This is probably to prevent graveyard camping by the larger team.

If your team does not control any of the graveyards you will resurrect at your team's starting point. 


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Towers
:

There are a total of seven towers in the Wintergrasp zone.  Four of the towers are part of Wintergrasp Keep (Northeast tower, Northwest tower, Southeast tower, Southwest Tower) .  When the attacking team destroys towers that are part of the Keep they will also destroy any tower cannons that were on the tower as well as gain extra honor for destroying the tower.  Three towers are located in the southern area of the map (Shadowsight Tower, Flamewatch Tower, Winter's Edge Tower).  When the defending team destroy all three of the southern towers the game is shortened by 10 minutes.


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Tower Cannons
:

Both factions have access to tower cannons during a battle. Players on the defensive team have access to the tower cannons that are spread around Wintergrasp Fortress.  The players on the attacking team have access to tower cannons that are located on the southern towers.  Tower cannons have one attack and can cause damage to both players and vehicles.  The achievement "Didn't Stand a Chance" requires that you kill 20 mounted players with tower cannons.  (To view this and more achievements obtainable in Lake Wintergrasp see the achievements section of this guide).

Tower cannons can do a lot of damage to both vehicles and players.  If you are on the attacking team and have the spells and abilities to do so, attempt to destroy as many of the enemy's tower cannons as possible as quickly as possible.  If you can get to Wintergrasp before the battle begins, you may be able to land on top of the keep towers and destroy the tower cannons from above.  To do this, you hover above the tower before the battle begins.  When the battle begins, you will be dismounted and automatically begin to parachute towards the ground.  Land on top of the tower.  Get very close to the edge but do not fall off.  From here, you shoot be able to attack the tower cannons.  Tower cannons also count towards your rank.  With enough tenacity your may be able to reach first lieutenant by killing just one tower cannon.


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RP-GGs
:

RP-GGs (Rocket Propelled Goblin Grenades) are rockets that can be picked up by players near workshops.   Players can target vehicles and shoot them for a massive amount of damage.  They stack in 5s (picking up one RP-GG will give you a stack of 5 in your bag) and are long range shots with a 5 second cast.   You can bind them to one of your keys if you like.



Row of RP-GGs outside of Westpark Vehicle Workshop.


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Wintergrasp Buffs:

You will have the Recruit buff when first joining a battle.  After you receive a certain number of honor kills you will receive the Corporal (Rank One) buff followed by the First Lieutenant (Rank Two) buff after obtaining several more honor kills.  When the defending team destroys a tower they receive a 5% damage bonus that stacks up to 15%.  Destroying all three towers grants the maximum 15% buff.

When a team is outnumbered in Wintergrasp, the outnumbered team receives a buff called "Tenacity."  The Tenacity buff increases in stacks depending on how outnumbered the team is.  The buff grants increases in all stats. 


Recruit Buff - The first rank given when you first join the battle


Corporal Buff - Rank 1 buff


First Lieutenant Buff - Rank 2 buff



Essence of Wintergrasp Buff - when your team controls
 Wintergrasp

Tenacity Buff - When your team is outnumbered, provides an
 increase in stats and damage dealt.

Tower Control Buff - When your team has control of the southern
 towers, offers a 5% increase in damage for each tower



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Honor and Mark Gains
:

You receive three Wintergrasp marks for winning the battle and one mark for losing the battle. 

Each tower destroyed grants bonus honor to the team that destroyed it.

You receive Stone Keeper's Shards from doing the quests in Wintergrasp (10 marks per turn in) as well as from killing bosses in Northrend dungeons while your faction controls Wintergrasp.

You can purchase honor using Wintergrasp Marks of Honor or Stone Keeper's Shards. 


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Vendors
:


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Vault of Archavon:

The Vault of Archavon is a raiding instance for groups of 10 or 25.  There are a few trash mobs and four bosses within the instance.  Each boss drops both PvP and PvE gear, although the gear has different item levels depending on the boss.  Archavon drops the lowest level gear.  Emalon drops the second from lowest level gear.  Koralon drops the second from best gear, and Toravon drops the highest item level gear. 

Archavon the Stone Watcher:

Archavon the Stone Watcher was the first boss introduced when VoA became available.  He is a fairly easy boss to kill now but has a couple of abilities that players should still be aware of.  For instance, he will cast a cloud that causes nature damage to anyone standing in it.  He will also target a random player and shoot stone shards at them that stick in the ground.  Although Archavon shoots a particular player to shoot them at, it damages any player near them as well.  It is good to stay fairly spread out for the fight.  Two tanks are needed because Archavon will pick up the main tank and throw them across the room, afterwards going to the second in threat. 


Emalon the Storm Watcher:

Emalon the Storm Watcher has a few abilities that players need to be aware of.  He will cast a chain lighting that damages several nearby players.  He has a lightning nova that is an aoe channeled cast and does damage to anyone within the aoe.  If you see him casting this you can run out and away from it.  He also has an ability called "Overcharge" in which he will overcharge one of his Tempest Minions.  DPS should switch immediately to the Tempest Minion because it will explode and cause 30k damage to anyone within the raid one the overcharged buff reached 10 stacks.

Koralon the Flame Watcher:

Koralon the Flame Watcher was the third boss added to the instance.  He has several fire abilities.  He has an ability called Burning Breath in which he spins around and shoots flame out causing aoe damage to the raid.  Meteor Fists will split 100 to 125 weapon damage evenly between the main target and a nearby target.  The Flaming Cinder, which leaves a spot of flames on the ground, inflicts damage over time to anyone within 4 yards.

Toravon the Ice Watcher:

Toravon the Ice Watcher is the last boss in the instance and drops the best gear.  His Frozen Mallet attack inflicts a damage over time effect on the target called Frostbite.   The Freezing Ground ability causes damage as well as immobilizes the target for up to 5 seconds.  The Whiteout ability causes an aoe damage to anyone nearby and increases frost damage taken by up to 25%.   Toravon will also summon Frost Orbs that slowly fly around and cause damage to anyone near them.  Ranged dps (casters) are typically chosen to destroy the orbs.   You will see white circles on the ground where the orbs will appear.

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